That is the key to casting two (and potentially even three) spells on a single turn. Taking two or more levels of Fighters can get you so much while also counteracting a Wizard’s key weaknesses.įor starters, two levels get you Action Surge. Multiclassed Wizards and Fighters are the most common combination for a reason.
It’s also worth noting the new Wizard features included in Tasha’s Cauldron of Everything. Typically the 2nd level feature is a good bet for building a character around–Divination and Abjuration start cooking early, while Evocation wants a few more levels before it really takes off. So you might see Wizards splash another class like Magic player who’s just discovered that Mono Red can have Green in it.īut multiclassing can open many doors and even if you don’t make it to level 20, you can create a character that tells the story you want with a little bit of multiclassing. It can be tricky, because some folks like to plan for a theoretical 20th level and wonder whether or not they’ll ever get access to 9th level spells. They set the groundwork for how spells are cast, and they can be some of the most powerful members in a party.īut if you want to add a little more depth or to round out some of your wizardly weak spots, multiclassing can be a good way to go. They can trace a direct line back to the original Magic-User back before there were Sorcerers, Warlocks, and even Bards. Wizards are more than just bearded men who wear dresses and shout incomprehensible gibberish at you until you explode. Whip up your Wizard with this 5E Wizard multiclass guide. Multiclassing in D&D is a great way to add depth to your character.